Both bonuses scale with level, keeping them relevant throughout your career. Treating a weapon as an unarmed strike is again the point if the archetype. Mentalization-based treatment (MBT) have shown efficacy in several trials on BPD. Notice how it also replaces Nimble so we can keep things a little bit more neat. Additionally, it does have some solid alignment based options, which (campaign / encounter dependent) may alter this significantly -- a fiend-heavy campaign can really . The Skill Feat gained from your Background may also be important since the Swashbuckler can do a lot with Skill Actions both in and out of combat. you need amulet of agile fists for that. Fencing Grace (not publiced yet) dex to dam? However, the Swashbucklers reliance on Finishers means that second or third attacks are a rarity so Agile is considerably less appealing than it usually is. Dexterity Boosts are crucial, but since every Background includes a Free Boost thats not hard to achieve. Life Anchor (Inquisitor 1, Oblivion Inquisition ) add wisdom to stabilize checks within a 10 feet aura. No. Steadfast Personality (feat) Cha as insight bonus to will saves vs mind-effecting. 6. . Wisdom of the Blade was actually the purpose of this archetype. This alleviates that You get Skill Feats at even-numbered levels, giving you a total of 10 Skill Feats (and maybe another from your Background) by 20th level. The Bouncy Goblin feat offers an easy +2 circumstance to the Half-Orc, and the Half-Orcs Ability Boosts will be easier to work This ability replaces dodging panache. The Swashbucklers signature mechanic, Panache, is central to the class and requires the player to manage it very carefully. Precise Strike: The flat bonus is a small Critical Specialization effects, or any number of other things. don t want to socialize with neighbors; the theory of delinquent subculture was first articulated by; what's more popular nrl or afl? She loses this bonus when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. The Gymnast Style also uses Athletics for its Panache mechanic, so you Greater Spell Disruption (Arcanist, greater exploits) Add cha to dispel attempts, Wand mastery (Bard ACF Magician 10) charisma to Wand DC, Knock Out (bard 5, 11, 17, ACF Buccaneer) 1/day add cha to hit against target until you have dealt non-leathal dam to target, Masterpiece (Pageant of the Peacock, Bard 4 ACF). The Panache mechanic encourages you to do things other than hitting things, and the subclasses really encourage diverse tactics between swashbucklers. One would think aiding an attack would just use the DC by level (using the monster's level). skills at first level, and if youre filling in for a rogue in your party you She counts as having the ki pool class feature for any abilities that require a ki pool. Since you already have better Will saves thanks to Wisdom focus, it makes sense. Both Feral Combat Training and Ascetic Style are criticized for being so broad, with the former eventually getting errata. Greater Charmed Life (Swashbuckler ACF Mysterious Avenger 4) Immediate add Cha to AC*. Please upgrade to a supported browser. High racial hit points, improved senses like Darkvision, and access to Uncommon weapons can all be major improvements to your character. In this video I go over every class feat. Option 2: Wit Swashbuckler (Aura, Strike, Aid). Aid Fighter to strike enemy with Master Diplomacy - 50% chance of +3 Circumstance to hit or 50% of +1 Circ, Power Attack on enemy with To Hit +21 vs 21AC (-2) => 50% chance of 42.13. 1Anc: Human Cooperative Nature - Gain +4 circumstance bonus to aid. If youre taking Swashbuckler Multiclass Archetype feats, this is Menacing Swordplay is the most reasonable ability to give up at level 3, and it means that this swashbuckler can't make use of intimidation tactics like shatter defenses. Recent threads in Homebrew and House Rules, 'Instinctive Blade' - Wisdom-based Swashbuckler critique. checks. Leap will get you just as far as Long Jump and High Jump, and weirdly Champions Finesse (Cavalier ACF Daring Champion 1) Use Cha instead of Int for meeting requirements for feats . 10. more than a foot long. applies to all of your Strikes, so its easy to rely on this is as a constant A fairly big cost. Dervish Finesse (Swashbuckler ACF Whirling Dervish 1) As Swashbucklers Finesse with scimitars. Its not meant to be groundbreaking (or game-breaking), just to be a mechanically sound and balanced option to offer one of my players. (*no duration mentioned in description). enough to forgo options like Nimble Dodge. Consider Flying Blade and plan to fight just out of your enemies Furys Fall (combat feat) use dexterity to trip attacks in addition to str. Disclaimer We support a limited subset of Pathfinder's rules content. You can still put them into Acrobatics feats, Fortunately. Go for Braggart. You get the added utility of being able to choose which weapon to use with any given Attack, but you also need to pour precious gold into a second weapon in a game where gold is as precious as feats. support the Swashbuckler. probably you go-to feat because it works equally well on literally any You also gain bonus damage from Precise Strike when you do so (starting at 2d6 and scaling with level; see below), but not only do you lose Panache when you attempt a Finisher, you are unable to make additional attacks for the remainder of the turn. Talented Shot (Investigator ACF Steelhound 15) can select Bleeding Wound - see above. Light Armor Expertise: More AC is always Light Armor Mastery: More AC is always The base AC granted by this is about +7 at level 20, which I'd say allows the Monk keep a higher base AC and have an area in which it is decidedly better than this archetype (because the Monk's AC from Wisdom will outpace this), but also keeping the archetype in a good place defensively. As said before, I'd make Swordsmaster's Training apply to all Monk weapons. Its easy to compare this damage bonus to Sneak Attack, and while Sneak Attack is a small die applied repeatedly across multiple Strikes, Price Strikes Finisher damage is a big burst applied behind a single Strike. 9. Not Skills. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level). the same Attack trait limitations that your other options do. Sorry it took us a bit to see it! However, it is also important to note that it is much worse at lower levels when it will struggle to even get normal +1 circ bonuses, let alone critical benefits. Again, this is intended simply to make style feats easier to qualify for. Grapple, Shove, or Trip later in your turn because they all have the Compare this to Perfect Finisher. But the gymnast Swashbuckler is able to trip the opponent in the first round about 70% of the time at level 7 and then get in their finisher after that. (Not administered by or affiliated with Paizo Publishing in any way), Press J to jump to the feed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Demoralize grants the target temporary immunity once the effect wears off (the Braggart Swashbuckler Style can fix this), and its duration is only or one two rounds due to the way that Frightened naturally wears off. this may be your best option for a dump stat. Moved over to Pathfinder RPG Homebrew. Finisher has the Death trait, so when enemies are reduced to 0 hit points Elf: The Elf can work, but it has some Deadshot (Fighter ACF Crossbowman 3) Dexterity to ranged dam (crossbow) dexterity to ranged attacks, Greater Deadshot (Fighter ACF Crossbowman 11) Dexterity to ranged dam (crossbow) when readied action, Trench Warfare (Fighter ACF Trench Fighter 3) Dex to dam for selected Firearm, Bleeding Wound (gunsling 11, deed) use 1 grit do bleed dam = dexterity modifier, Gun Training (Gunslinger 5) add dexterity to dam with chosen firearm, Pistol Training (Gunslinger ACF Pistolero 5) add dexterity to dam with one-handed firearms, Musket Training (Gunslinger ACF Musket Master 5) Add dexterity to dam with 2-handed firearm, Crossbow Training (Gunslinger ACF Bolt Ace 5) Dex to dam with Crossbow. mechanical reason to justify doing that). It's full of charm, flavor, and some balanced yet unique abilities! The idea is that her skills and abilities are based more on instinct and insight than on force of personality, but otherwise she fits the Swashbuckler mold perfectly. Think of Finishers more like finishing a series of things you do, much like the final blow in a combo. may still need more. These warriors use flair and flourishes to fell their foes in battle. Nimble was bumped up a touch to help even things out. 14 Charisma based and bonuses at 5,10,15,20. Focused Blade is supposed to mimic the effects of Ascetic Style, basically treating the chosen weapon as an unarmed strike so that it can be used with certain style feats (which are supposed to be easier for this archetype to pick up), with the obvious exception of things like Pummeling Style which specifically say that it ignores this and it has to be unarmed strikes. trait so theyll impose a Multiple Attack Penalty. This ability replaces swashbuckler weapon mastery. What is the build? Much of the Swashbucklers time in combat will be spent juggling their Actions to repeatedly gain and spend Panache as quickly as possible. End of Round Assessment: Gymnast is smashing it. Similar to the Fighter, the Swashbuckler has soft decision points within their build regarding what fighting style they want to adopt. just guarantees a +1 bonus to your allys check, but if youre a Wit that Perception: Start at Expert, and you advance to Master. This replaces the swashbuckler's weapon and armor proficiency. Holy Grit (paladin ACF Holy gun 11) gain Grit = Cha mod. 'Mindful wisdom' at the levels of study, reflection, and cultivation. mechanic of the Swashbuckler, and its what sets them apart from other you add Deadly Grace and upgrade to Major Striking, the gap becomes 50% chance of 38.53. In combat, you want to have Panache as often as possible, but you can also expend it to perform powerful Finishers. This alters the Panache class feature. Success, and even if you dont, you still get a Success. Cha: The majority of Swashbuckler Styles You This ability replaces swashbuckler finesse. While any class can brag, boast, tumble about, swing from This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. Monks get Wisdom to AC and then a scaling AC bonus to a max of 5. I'm sure I have missed something or misinterpreted something. It's just too overoptimized. She seeks personal perfection and enlightenment through the training with her blade, eventually treating it as if it were an extension of her own body. Hit Points: 10+ hit points matches the Fighter and other front-line martial classes. http://paizo.com/forums/dmtz4pal?Getting-X-to-Y#36, Pathfinder Player Companion: Dragonslayer's Handbook, Player Companion: Dragonslayer's Handbook. If we are going to help the team with circumstance bonuses, we could also get Marshal to hand out +1 status bonuses to attack. What Monk levels do for feats is allow the vanilla Monk to qualify for feats that have high BAB requirements, but never faster than the BAB requirement. If you use Opportune Riposte, you can effectively turn that any front-line martial character. Otherwise Vexing Tumble provides another path to gain Panache while escaping out of combat. Of course, more realistically your turns will include one Finisher, one Action to gain Panache, then a spare Action used to do something else like Step or something. range, and that is the most obvious solution to the Kobolds hit point Cringe Vivacious Speed: In a game where most One for All has different table for Panache generation as it is based on Very Hard Level DC Table. Monks don't get to do that. I guess that I was competing with a completely combat focused build (Gymnast) which will be focused on Athletics/Medicine and Str, Dex, Con and Wis. use bluff (cha based) to all intelligence checks and int based skill checks: Knowledge (all), Versatile Performance (bard 2, 6, 10, 14, 18) Use Cha based Perform skill instead of normal skill for (Bluff, Disguise), or (Bluff, Intimidate), or (Acrobatics, Fly), or (Diplomacy, Intimidate), or (Diplomacy, Sense Motive), or (Handle Animal, Intimidate), or (Bluff, Sense Motive), or (Bluff, Diplomacy) or (Diplomacy, Handle Animals). difficult for the Swashbuckler due to their reliance on big single attacks. though youll want to avoid Charisma-based builds so the Gymnast may be your Circumstance bonuses are much rarer than Status (bard, cleric, etc) and Item (magic item) bonuses. Lore: (Benefit of wisdom) Int to all Int based skills. Trip is hard to do. Enlightened Strike is perfect, the name is a little bit too similar to Enlightened Blade though. Now they always answer you, actually is Mary who does all the work with trite answers. A sword sage gains panache only from a critical hit or killing blow with her chosen weapon, and treats her chosen weapon as a light or one-handed piercing melee weapon for all swashbuckler class features and deeds. Getting better Will saves is a major deal, and since you are giving a major upgrade here, IN ADDITION to removing the killing blow regainer. spending your regular Skill Increases and Skill Feats. Dragons Presence works great for the Braggart, and the Kobold reintroduction of field margins and hedgerows bbc bitesize Aid Fighter to strike enemy with Master Diplomacy - 50% chance of +3 Circumstance to hit or 50% of +1 Circ 9.9Total, Power Attack on enemy with To Hit +21 (+7Lvl +6Prof +1Status +3Circ +4Str) vs 23AC for 2 to hit, 12 to crit -> 38.53 Average Damage from one strike => 38.53, Team Total Damage: 9.9 + 38.53 + 11.32 = 59.75 Average Damage. Avoid Shield Block; bucklers are very frail compared to shields. Mechanically, with any exotic weapon available, and later class abilities, crits will come pretty often. Hypothesis: A Wit Swashbuckler is able to be a very strong buff-bot while also striking with Bleeder Finisher to contribute to kill bosses. You have to use an action in your turn and then a reaction to aid your partner. Initial Proficiencies: Nothing remarkable http://paizo.com/threads/rzs2l7ns&page=385. However, both of those options are available mitigate damage from big attacks while also forcing enemies to knock you out Aims: There is a scarcity of clinical trials on psychological treatments for concurrent borderline personality disorder (BPD) and substance use disorder (SUD). Champions Finesse (Cavalier ACF Daring Champion 1) Weapon finesse with light or one-handed piercing melee weapons. Arcane cloak (Magus 3: magus arcana) 1 arcane point to add Int to stealth and bluff to create a diversion to hide. Gnome Weapon Inspiring Marshal Stance for +1 Status to attacks, Reach Whip Strike with To Hit +16 (+7Lvl +4Prof +1Stat +4Dex) with 9 to hit, 19 to crit - 9.9 Average Damage, Second Strike with To Hit +11 (-5MAP +7Lvl +4Prof +1Stat +4Dex) with 14 to hit, 20 to crit - 5.5 Average Damage 15.4Total, Power Attack on enemy with To Hit +18 (+7Lvl +6Prof +4Str +1Status) vs 23AC for 2 to hit, 12 to crit -> 29.6 Dmg, Strike with Furious Focus Benefit +13 (-5MAP) vs 23AC => 11.32, Team Total Damage: (9.9 + 5.5) + (29.6 + 11.32) = 56.32 Average Damage. You could use the Optional Flaw rules to get an additional Points, True Strike, etc.) Managing Panache is absolutely central to the class. ), Wind Blast (Cleric subdomain: wind) make blast and use cl+ wisdom to Bull rush instead of strength and bab, Lorekeeper (Warpriest 1, Knowledge Blessing) 15+ Wis +Warpriest level on knowledge check vs monsters weakness with touch attack. Critical on one of these weapons (which never have 18-20 ranges) is less powerful and makes sense with this. The bonus damage dice which you apply when using a Finisher will be a significant part of your damage output. Obviously, if you have 5 or 6 players, this will not be an issue. difference between using Dexterity with a Finesse weapon compared to using use a Charisma-based skill for their Panache mechanic. 70% Prone => 15.98. Halfling: Similar in some ways to the Recall (Cleric, memory subdomain) retry knowledge checks with wisdom as insight bonus, 3+wis/day. ) Revelations from the Past (Shaman ACF Speaker For the Past 4) Use Wis instead of Cha for Time or Ancestor revelations. Still, for a feat tax somewhat, giving you a total of three additional Skill Feats. Int: Swashbucklers get a total of 6+ trained 95% normal success vs Flat 20DC at lvl 7 (+0.95 to roll), 50% critical success vs Flat 30DC at lvl 7 (+1.95 to +2.85 to roll), 95% critical success vs Flat 30DC at lvl 15 (+3.85 to roll). Press question mark to learn the rest of the keyboard shortcuts. Catfolk: Catfolk are an easy and obvious putting you on the path to success with little effort. Panache: Panache is the central, defining Their Ability Boosts are perfect, and a Wisdom It should actually have less AC than normal swashbucklers due to losing armor and shields, and not having Dodging Panache. 13.5% at 38.53 => 41.77 dmg. Eternal Confidence: The wording here is New comments cannot be posted and votes cannot be cast, For info, news, resources, and anything else about the Pathfinder TTRPG! the skill associated with your Swashbuckler Style is a perfectly fine Ancestry Feats offer almost nothing useful to the Swashbuckler. Team Total Damage: (22.82) + (41.77 + 17.6) = 82.19 damage. Do you think that the inherent bonus to AC will be better or worse for the sword sage? Grit (Gunslinger racial ACF, Human, Buccaneer 1) use charisma for grit instead of wis, Grit (Gunslinger racial ACF Mysterious Stranger 1) use charisma for grit instead of wis, Focused Aim (Gunslinger racial ACF Mysterious Stranger 1, deed) 1 grit add charisma to, Judgement; slayers brand (Inquisitor, racial ACF, Dhampir, Kinslayer 1) 1d6+charisma dam to Undeads (evil subtype and lycanthropes also possible). Clever Wordplay (Social) use Int for one Cha based skill. Source Core Rulebook pg. The term Finisher is somewhat confusing, and you might assume that it means a finishing blow, or to finish the target. Giving 2 stars because of the old . More than just the DPS meter for consideration. Finisher: First, Lethal Finisher doesnt have the Fortune Trait. There are some style feats that allow Monks to pick them up faster than the BaB requirement. occur outside your turn, you dont need to worry about a Multiple Attack Breath feat chain offers a way to handle crowds of enemies, which is normally You can You cant jump farther than your Speed limitations. It is also very possible that the Wit Swashbuckler is supposed to get the feat After You to get first round Panache and then have the Fighter delay their round until the Swashbuckler has gone (if that's even possible). Domain Granted power (Paladin ACF Temple Champion 4) gain a cleric domain and use Cha instead of Wis for granted powers. Astrolabe (1000 gp) Use int instead of wis to survival to avoid becoming lost, Vial launcher (Gunslinger ACF, racial, gnome, Experimental gunsmith) add wisdom to DC of alchemist fire/tanglefoot bag/thunderstone. exceeds the numerical DC for a Very Hard check for your level, so youll 31.5% at 40.33. Option 4: Wit Swashbuckler (Aura, Flank, Aid). Through is. Ascetic Style is ridiculously powerful, especially since you allow them to combine it with Jabbing Style. Proficiency with all monk weapons would be a little too good IMO, there are a lot of exotic monk weapons that are good, getting proficiency with all of them is unheard of. The most likely reason to consider the Gnome is if you Sage's Finesse could work with all monk weapons, following this lead. from your Swashbuckler Style are essential parts of your swashbuckler, so it The only problem is that in most cases your with Leap or Long Jump, so having Panache to benefit from Vivacious Speed Two-weapon finesse (Swashbuckler ACF picaroon 2) Gain weapon finesse with light or one-handed piercing weapons. of their reach; Goblin Scuttle allows you to more easily keep enemies in Shared Skill (Shaman ACF Possessed Shaman 1) choose two skills - use Wis and class level instead of normal modifier and ranks. Beyond feat interactions, keep an eye out for options which are useful to any front-line martial class. Eldritch Scion (Magus ACF) Use Cha for Magus casting - becomes spontanous. Hit Points: 10+ hit points matches the That means that you can maximize at most three skills, and the rest of your skills might not advance beyond Trained. You could use Stunning Fist as an example - does an 8th level Sword Sage get 8 daily usages or only 2? Catfolk Weapon Familiarity offers access to both You also gain access to Critical Specialization effects with Final Revelation (Oracle 20, Ancestor Mystery) Add CHA to Will saves, Guiding star (Oracle, Heavens Mystery) add CHA in addition to WIS to all wisdom based checks, only while night sky visible, Knowledge of the ages (Oracle, Time Mystery) retry knowledge checks with charisma bonus, charisma times/day, Friends to animals (oracle, nature mystery) Animals within 30 feet gain your Charisma to all saves, Final revelation (Oracle 20, Enlightened Philosopher ACF) add charisma to all saves in addition to dex,constitution and wis, Smite evil (paladin 1,4,7,10,13,16,19, class feature) add charisma to hit/AC against evil smite target, Divine Grace (Paladin 2) Charisma to all saves. So does this archetype. Major Striking is a level 19 item), youll deal a total of 3d8+3d6 damage It's always bothered me that that archetype gives a dodge bonus that applies to flat-footed AC. For the sake of argument, lets say Critical Failures, so youll get the most use out of this when you have really Brachers of the Avenging Knight 1/day smite: Charisma to hit. is going to be crucial if you want to jump insane distances. text is identical. 30% at 15.98 => 17.6 dmg. If you take the Disarming Flair feat, you can add Disarm to the list of If Wild Coercion (Prestige Mammoth Rider 1) Use strength in addition to charisma with wild empathy (works a intimidate), Undaunted (Prestige Mammoth Rider 4) Add strength to DC for intimidating you in addition to wis, Combined Might (Prestige Mammoth Rider 8) 1 round add steeds strength to dam in addition to own, Intimidating Prowess - add Strength to Intimidate checks in addition to Cha, The Flexing Arm (Faith Trait:Kurgess) use strength instead of dexterity to escape artist checks, Wrecking Wrath (Religion trait) 1/day add str to dam a second time, Belt of Mighty Hurling, Lesser: use strength to hit with thrown weapons instead of dex, Belt of Mighty Hurling: use strength to hit with thrown weapons instead of dex, Composite Longbow/Shortbow - Add Strength to Damage. Tengus Ancestry Feats dont offer much for the Swashbuckler, but you can still a lot of great Ancestry Feat options to choose from. Unfailing Logic (Investigator ACF Empiricist 4) Use 1 inspiration point to use Int instead of wis to saves vs. illusions that allow a save to disbelieve. You get feats 3 levels later than other fighting styles, and theyre not any better. A Pathfinder Guide to Using your Ability Scores, Comment at http://paizo.com/forums/dmtz4pal?Getting-X-to-Y#36.