With these powers, birds go hunting for a smaller bird, a rodent, or a fish. Place a token on the map whenever you play a bird. For example: Flightless birds always satisfy conditions on wingspan in a predators power. Then rotate the turn-order dial so the star points to the player with the first-player token (purple in this 7-player example). The wingspan of each bird is used for comparison for some bird powers. When activated: Roll all dice not in birdfeeder. When activated: Discard a to tuck 2 from the deck behind this bird. Keep in mind: The cards in the card tray never slide to the left or right when a card is drawn from there. Note: Safari is the only browser that supports PWAs on iPhone and iPad. That's 26 times 3 = 78 moves in 120 minutes. All players may discard 1 from their hand to gain 1 from the supply. If they find one, they keep it, and it counts as a point at the end of the game. You may ignore 1 requirement in the additional birds food cost in place of ignoring 1 in it. If you do, gain 1 from the supply. When activated: Each player may discard 1 to draw 1 from the deck. As noted on this card, you can cache exactly 1 food token when its power is activated by placing it on the bird card. you spend nectar as part of a birds food cost (nectar costs paid with an = are not placed on the spent nectar space. You may draw from the deck or the face-up cards. You must put it on the same row where you spent it: when playing a bird, put it in the row where you played the bird. a cavity nest, a platform nest, and two stars would be a complete set. When activated: Choose 1 other player. Click on the "Install" icon near the right end of the address bar. If you do, gain 1 from the birdfeeder after resetting. Pay its normal food and egg cost. It does not matter on which birds or columns the eggs are placed. Play another bird into the same habitat. The birds can be shuffled into the deck to be used as regular cards and can quickly be recognized and pulled out of the deck to use with the player guides when teaching new players. Automa needs a small area on your table for her things. This Swift-Start Pack helps new players learn how to play the game with the 10 bird cards marked with grey corners and 4 player guides. Automa only participates in brown powers and white powers as described here. The types of food are: Wild: If a birds food requirement includes a wild icon, you can use any of the 5 types of food for it. Adjust her collection of spent nectar at the end of each round. This continues until she finds a valid space. When Automa takes the Draw Cards or Play a Bird action, she will place a Duet token on the Duet map. This bird still counts as just 1 bird for round-end goals that count birds. If you tuck at least 1 , gain 1 from the supply. When played: Draw 3 new bonus cards and keep 1. 6) The "turns left in this hand" counter is always wrong. Score 1 point for each Duet token in your largest contiguous group. Star nests count toward this goal. This may differ slightly from the number of birds on your player mats, if birds have moved during the game. If there are no cubes on the tile, ignore this action. You're prompted to install the app when you first visit the site. nests count as any nest type. For this power, the birds that you cache food on do not need to have a caching power themselves. If all players tied or beat Automarazzi for the end-of-round goal, each player gains from the supply to place on any bird on their player mat (egg limit rule applies). If you do, gain 1 , , or , if there is one. Note: This means that she never has anything on your first turn of each round, as she hasnt drawn an Automa card yet. Next, you may activate the power on the bird card. The birds in the sequence must be in a continuous line on the board. When activated: Gain all that are in the birdfeeder. If you draw a with a wild wingspan (e.g., some in the Oceania Expansion)marked with an asterisk (*) in place of a wingspan measurementyou can select any positive length for that birds wingspan. When activated: Steal 1 from another players supply and cache it on this bird. In total, there are currently 36 teal-powered birds. Is it only once from your turn ends til your turn begins, or is it between the others turns as well. Remove all action cubes. When activated: Reset the birdfeeder. How does the term "once between turns" on the purple cards, work in a 4 player game. When activated: Draw the in the middle slot of the bird tray. When activated: Tuck 1 from your hand behind this bird. Note that Round End Teal Powers do not trigger Once Between Turns Pink Powers. Lay 1 on each bird in that habitat. Discard any eggs and food from that bird. Does anyone know how the online mode is? When activated: Tuck up to 3 from your hand behind this bird. (One or both can go on the reset space.). You also may choose to end the birds activation at any time to avoid the risk of failing and losing what you have gained. The sequence need not consist of all birds in the habitat, and it need not start or end with the first or last bird in the habitat. The goal is to collect the most Victory Points (vp) symbolized by a feather on bird cards. two bowl nests, two cavity nests, two platform nests, and one star nest count as one set, not two, because the star nest can only be a member of one set. Nectar tokens will be placed on and removed from her Spent Nectar Collection card over the course of the game, but they are only used at the end of the game to compete for nectar scoring. This is covered on Page 4 of the Wingspan European Expansion rulebook. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If playing a bird gets you 4 points but costs an egg, and you can lay eggs and get 4 points, lay the eggs. Choose 1 type of food you rolled and gain 1 of that food from the supply. If you roll a , cache 1 from the supply on this bird. Count the number of birds you played that only have the grassland habitat symbol. If you have more than one bird with a game end power, you may activate them in any order. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Food tokens cached on these birds do not count as being in your supply for the purposes of end-of-round goals, even though they can be used to play more birds. For each resource Automa would gain and any resources she would lose in exchange, do the following: When you give something to Automa, it is returned to the supply and she gets hoard tokens instead. The player who has the most points wins. Star nests count toward this goal. When played: Draw 3 bonus cards, then discard 2. A bird that uses its power to move into the habitat does not trigger this power. If any are , cache 1 on this bird from the supply. When activated: For each bird in this column with an on it, draw 1 . If you run out of food tokens, you can cache cards instead. Playing a bird is the only action that does not activate a row of birds. There are now 2 new active players who take their turns. If there is a choice on your die face (/), choose only 1. Only the section for the current round will be used. This action is completed once you have gained all of this type of food that are showing. This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your wetland habitat. When activated: Tuck the smallest bird in the tray behind this bird. The next bird you play in this habitat is placed to the right of this bird. Count the total number of eggs on birds with a ground nest. Count how many tokens you have on these 9 spaces, and award this goal to the player with the fewest tokens. Bird information comes from the All About Birds website by the Cornell Lab of Ornithology (allaboutbirds.org), the Audubon Guide to North American Birds (www.audubon.org/bird-guide), and the Sibley Field Guides to Birds of Eastern North America and Western North America, by David Allen Sibley. The birds normal cost includes the egg cost of the column that you play it into. If you do, gain all in the birdfeeder after resetting. This is a typo. For more information, please see our For each food that you gain: You always gain 1 food token per die. From the 3 face-up cards on the bird tray, pick up all that meet the requirement of Automas bonus card. It should only change value after the players turn, but instead, changes values on all other players turns. Otherwise, pass the first player token clockwise, but Automarazzi still always goes last. When activated: Player(s) with the fewest birds: draw 1 . Discard all 3 face-up cards from the bird tray. When you play a bird with a power that allows you to use another players bonus card, draw two bonus cards and place them face-up in the supply. After each draw, sum the wingspans of all drawn so far. If you run out of food tokens, you can cache cards instead (use discarded cards). For this goal, count how many tokens are in the interior. When activated: Tuck 1 from your hand behind this bird. Discard the other. Some bird powers refer to a player to your left or right. Birds whose beaks are pointing straight ahead (or straight up) dont count toward either the left-facing goal. Do not award 2nd place to another player. Once between turns: When another player takes the lay eggs action, this bird lays 1 on another bird with a nest. Each tucked card is worth 1 point at end of game. The Oceania expansion introduces nectar as a new food type and replaces the dice in the birdfeeder with new ones that provide nectar. Count the birds you played that have wingspans 30cm or less. They take 1 last turn alone at this point. Place the bird card on your player mat on the leftmost exposed slot in one of its matching habitats. To determine the habitat and type, compare the icons along the right column of the Automa card to the Duet map tracker, as follows: Only map spaces with the correct combination of type and habitat are available for her to place a Duet token. The player with the second-most nectar receives 2 points. All other players draw 1 from the deck and keep it if it can live in . Birds that allow you to score or draw more bonus cards. That bird also counts for this bonus card. Do not use Automas Cache when using the Automas Hoard variant. If you do, lay 2 on this bird or gain 2 from the birdfeeder. In other words: directly to the left, right, top, or bottom (not diagonal). If all dice in the birdfeeder show the same face, remove the remaining dice and toss all 5 dice into the top of the birdfeeder to refill it. Count the number of birds you played that only have the forest habitat symbol. Once a food token is cached on a bird card, you cannot spend it. In the digital game it obviously has to have a logical flow so it happens literally between player turns. For each player in the game, there is more opportunity for a "once between turns" pink power to activate. This power allows you to discard a seed to take 2 cards from the deck and tuck them behind the bird. You may activate this power if only one of your neighbors has a . Its great for finding a specific rule quickly. Pay its normal cost with a 1 discount. Each bird has a nest icon beneath its score. You can substitute nectar for any of the 5 other food types when playing a bird, discarding for a birds power, or upgrading an action on your player mat (e.g., discarding a food to lay an extra egg: ). Hi, I'm interested in buying. (Note that you will never roll more than 4 dice, because when all 5 dice are out of the birdfeeder it must reset immediately.) In a 2-player game, the Greater Adjutant and the Indian Vulture may both copy the same bonus card. Count the total number of Duet tokens on the map. When played: Draw 2 new bonus cards and keep 1. In this example the white player placed their Duet token on a bowl nest symbol in the grassland region. Since this bird cannot be played in the , it cannot copy a white power that specifies playing it in the that habitat (e.g., the Grey Heron, from the European Expansion). When activated: Look at a from the deck. Could I just clarify that if a power specifies "Once Between Turns" that it will not activate: :star: After your last turn of the round, nor, :star: Before its been your turn in the next round? Wingspan actually has quite a bit of interaction: The dice you choose from the dice tower (and when you choose to reroll them), the bird cards you choose (if you take a face up card, you're taking it away from your opponents), the end-of-round goals (when playing on the green side of the goal mat), and quite a few bird cards that result in other Bonus spaces are the spaces that award // when you put a token on them. Flightless birds count as wild for wingspan requirements, so eggs may be laid on them for each of these bird powers, even though they are contradictory. Remember: pink powers may only be triggered once between your turns. Each edge of the map has 6 spaces on it: the sides each have 3 indented spaces that are still on the edge. Its this role in the ecosystem that led me to make nectar wild not only do many birds eat nectar or lerp directly, but other birds might find the food theyre looking for as a direct result of the presence of nectar. Points from the end-of-round goals as shown on the. You lay 2 additional . When activated: Look at a from the deck. You may cache it on this bird. Flocking bird powers and some predator powers allow you to tuck a card. Any cached food, eggs, or tucked cards are discarded when you move it. Each token on a bird card is worth 1 point at the end of the game. This indicates that the birds power involves tucking other bird cards under it to represent the creation of a flock. I decided not to force them to be included just to make the distribution of cards work for the Historian card. If at least 3 are showing when you stop, draw 2 bonus cards and keep 1. The effect will only be truly felt in games where you use birds that allow Automa to gain things from your actions. Food tokens are used to represent these for her; the type of food token has no significance. You may keep your hand of cards private or public throughout the game. If you do, lay 1 on this bird. This bird can lay eggs on star nests. Star nests count toward this goal. Unlike human base jumpers, Flying Squirrels are able to make 180-degree turns during flight. Keep 1 of the cards you drew and discard the rest. Game end: Copy one bonus card of the player on your left, as if it were your own (score it based on your own birds). Keep 1 of them. two cavity nests, two platform nests, a bowl nest, a ground nest, and two stars would be two complete sets. If multiple players are tied for fewest birds in the forest, they all use this power. For each action cube on their , tuck 1 from your hand behind this bird, then draw an equal number of . Otherwise, pass the first player token there are 26 turns in a game (4 rounds of 8,7,6,5). When played: Lay 1 on this bird for each other bird in your . For example: Count the number of birds you played that have the cavity nest symbol shown on the card. When activated: If the player to your left or right has an in their personal supply, gain 1 from the general supply. Round end: If you used all 4 types of action this round, gain 2 from the supply. This bird lays eggs only on birds with the star nest icon. When activated: Reset the birdfeeder. If you do, lay up to 2 on this bird. When activated: If you have at least 1 in your supply, lay 1 on this bird. Two players tied for second most nectar would each receive 1 point. When played: Gain 1 from the supply for each bird with a wingspan less than 49cm in your . The toe in this birds name is etymologically unrelated to the anatomical part and so does not qualify this bird for the Anatomist bonus card. Advance her end-of-round goal scoring card. Wingspan game food action clarification; Does this mean that I can exercise this power once between turns while the other players are playing or that I can only exercise Once between turns clarification needed | Wingspan Game end: Lay 1 on each bird in your , including this one. Note: Desktop versions of Safari and Firefox do not support PWAs. Your pink powers never activate while you are the active player, even though another player is taking a turn at the same time. Most "When Activated" powers (brown powers) and "Once Between Turns" powers (pink powers) are at their peak at the beginning of the game and drop off substantially in . Then gain 1 from the birdfeeder. The seed must come from your supply not from a birds cache. Game end: Cache up to 5 from your supply on this bird. If you spent it as nectar (for a bird that requires a nectar), you may treat it as any food on the Duet map. The 2 players that the turnorder dial points to are the active players. Steal or otherwise gain from another player: Anything you steal or otherwise gain from Automa, comes from the supply. clockwise. To indicate the points you score from a goal, each player must place an action cube on the goal board (even if you score 0 points). When activated: Gain 1 or from the birdfeeder, if there is one. At any point during your turn, you can give exchange resources other players. You may discard at most 1 egg from a bird on your mat or 1 nectar, to draw an additional card. If you do, gain 2 from the birdfeeder. Some birds have an * in the cost; this is to indicate that they have an alternative cost noted in text on the card. At the end of the round, if you have action cubes in all 4 areas on the left side of your player mat, you may take all three actions available on this card. Typeface Cardenio Modern designed by Nils Cordes, nilscordes.com. These cards should be kept separate from the other cards you draw and your bird cards in hand. Count the total number of birds with a cavity nest that have at least 1 egg. If the middle slot is empty, this bird has no effect. This will cause the person to the right of the first-player token to have 1 cube left at the end of the round when everyone else has finished their turns. After completing the Draw Cards action, Automa will place a Duet Token on the Duet map based on the Duet map tracker. Pay its normal cost with a 1 discount. I have similar on another bird taking this to Bugs Report & Feedback though, as that's the place for reporting bugs, Yeah I played the European Goldfinch in my first or second round. Within the wetland, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. Symbols must match exactly, such as two rodents or two 50+ cm wingspan spaces, but bonuses do not need to match. Once between turns: When another players succeeds, gain 1 from the birdfeeder. A sequence may include two or more birds with the same wingspan. If no birds meet the requirement, draw 1 face-down bird card and place it face-down in Automas supply. For example, Natalia has 3 eggs in her forest, 2 eggs in her grassland, and 4 eggs in her wetland habitats. If players tie, place both cubes on the tied place, and do not award the next place. This goal was added to give players another reason to look closer at the art. How to navigate the main menu For each bird card you keep, you must discard 1 food token. There is no limit on how many food tokens you can have by your mat or on your birds, nor is there a limit on food tokens in the supply. It attracts a wide variety of insects and mammals. When played: Gain all that are in the birdfeeder. You may discard at most 1 bird card, or pay at most 1 food token to lay an additional egg. Starting with you and proceeding clockwise, each player selects 1 of those cards and places it in their hand. If its wingspan is over 65cm, tuck it behind this bird and cache 1 from the supply on this bird. If the total is fewer than 6 , lay 1 on this bird. Star nests are wild. Star nests are wild. Once between turns: When another player takes the lay eggs action, lay 1 on this bird. When the action cube reaches the far left, leave it there. Columns with a matching pair or trio of nests. The symbol always includes nectar. The number of caches allowed by the card (such as each bird in this row) is a maximum: you may cache less than this amount. Otherwise, put it in the row that you activated that turn. The egg may be laid on any bird under its egg limit. Return any action cubes on the goal tile to Automas supply. You draw 1 additional from the deck. Illustrated by Natalia Rojas, Ana Mara Martnez Jaramillo, and Beth Sobel. Food is primarily used to play bird cards, but some birds cache food that is worth VP at end of game. Score end-of-round goal. Multiple eggs on one bird each count. Face-down birds are worth 5 4 3 points at the end of the game (see Difficulty). Example: Gain 1 food token from a die, then you may discard 1 bird card to gain another food token from a die. The repeated bird must be in the same habitat. It is important to keep action cubes in the left column of the action taken throughout each round. Flip the current round tracker card so the next round shows in the banner at the top, and its arrow is pointing to the right. Pay its normal cost. As noted on this card, you can cache exactly 1 food token when its power is activated by placing it on the bird card. When you distribute seed, you may distribute it to anyone at the table. When played: Play a second bird in your . If you do, lay 1 on this bird. When activated: Choose 1-3 birds in your . Count the number of Duet tokens on the map in the grassland. Before choosing to play a bird from your hand, consider its habitat, food requirements, and egg cost. This is a push-your-luck power: After each draw, you check to see whether you succeeded or failed. do in the base game. For example: If Automa gets to choose the type of resource, she always chooses Some birds have yellow powers that activate only once, at the end of the game. Agra. If there are no open slots in a habitat, this bird cannot be moved to that habitat. If the players tied, then pass it to the other player. If the total is 110 cm or more, you failed. The number of your played birds with a printed value of 3 or fewer points, The number of food tokens in your personal supply, The number of your played birds with a printed value over 4 points, The number of your played birds in the habitat that has the most birds in it, The number of your played birds that have brown "when activated' powers on them, The number of your played birds that have at least 1 card tucked behind them, The number of columns in which all three bird spaces are filled, The number of your played birds that have no eggs on them when this goal is scored, Count the food cost on your birds, remembering to count only 1 food for birds that have a choice in their food cost, The number of your played birds that have either no power, or a when played power.